# Overview
An approach for handling a write-write conflict where the 'winning' write is just the one determined to be the 'latest' write.
# Key Considerations
# Pros
# Cons
- Can cause data loss, because it is not a reliable method for various reasons:
- A node with a lagging clock will always lose to a node with a fast clock. The real latest data will get overwritten without warning.
- Cannot distinguish between writes that occurred sequentially in quick succession with the support of a [[Vector Clock]].
# Use Cases
# Related Topics