## Data Structure Name: Quad Trees
### Description:
Quad Trees are... #flashcard
hierarchical data structure that is used for storing location data. The structure works by dividing a map region into 4 sections and defining a max number of entities that can exist in a region (*k*). For any region that exceeds *k*, the region is further divided into 4 sections. This repeats until the map contains only regions with less than *k* entities. The resulting map can then be represented as a graph where each node is a region. Each node then contains the values of all entities within the region.
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### Variations:
### Diagram:
![[Drawing 2024-09-09 13.27.11.excalidraw.svg]]
### General Use of Quad Trees #flashcard
The Quad Trees structure makes it well-suited for bounding box searches and spatial queries. It is preferred over a [[Geohash]] when there is an uneven distribution of density across locations. This is because the sparse regions are represented in the higher levels of the tree. Conducting a search into dense regions would require traversing many levels of the graph.
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## Key Considerations
### Properties:
### Strengths of Quad Trees: #flashcard
- Hierarchical structure is efficient for spatial data indexing, supporting fast retrieval
- Precision is consistent across the map
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### Weaknesses of Quad Trees: #flashcard
- Potentially higher computation overhead when compared to [[Geohash]]
- Requires more space for storage due to the structure and pointers
- Not as straightforward for sharing location data as compared to a single string representation
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### Implementation Details:
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| | [[Big O - Time Complexity]] | [[Big O - Space Complexity]] |
| ------ | --------------------------- | ---------------------------- |
| Access | | |
| Add | | |
| Delete | | |
| Search | | |
### Implementation Tips of Quad Trees #flashcard
- **Load Balancing**: In a real-world scenario, business locations are not evenly distributed. Some areas may have a high density of businesses, leading to deep QuadTree nodes. Balancing the tree to prevent very deep or unbalanced trees is important for performance.
- **Memory Usage**: Each node in the QuadTree stores a list of points and child nodes, which can lead to high memory usage. Pruning and garbage collection strategies may be necessary to manage memory.
- **Concurrency**: In a high-traffic system like Yelp, multiple read and write operations may occur simultaneously. Implementing concurrency control, such as read-write locks, can ensure data consistency.
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### Special Properties
## Specific Use Cases
- Bounding box searches
- Spatial Queries
## Reference
#### Working Notes
#### Sources